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- #Visual studio 2013 professional x64 software
- #Visual studio 2013 professional x64 code
- #Visual studio 2013 professional x64 free
#Visual studio 2013 professional x64 code
There is much code in VS that uses custom arena based allocators, although MS is trying to get rid of them. There would be poorer cache locality due to 64-bit pointers being stored in various places in the code. In fact, MS claims that such a port could slow down Visual Studio due to the consumption of more memory. It would require a significant effort to port a code base as large as Visual Studio to 64-bit and according to Microsoft, the benefits would be few and far in between. The reason is the same as it has always been. There's no decision to be made anymore - your code will be compiling for 32-bit, 64-bit, and ARM (Surface RT). Your team has just been re-organized into the Windows division and your team's code has been deemed necessary to be included into the next Windows release. Hence, they may need a 64-bit ready API from you even if your native app can get away with 32-bit support. Usually, they have their own needs for 64-bit builds. You have a platform or API story for external developers to consider. That doesn't mean the entire app has to be ported, but it does mean this component will need a separate 64-bit build. For example, if you want to write a shell extension for Windows, you will need a 64-bit build to run on 64-bit Windows.
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You need to integrate with something already compiled with 64-bit. Large database servers that use as much memory as possible will benefit from accessing more than 2GB limit imposed on a 32-bit Windows process. You really need to take advantage of 64-bit performance and memory architectures. Now here are some of the motivations for moving to 64-bit: Of course there can be automated tests to prevent this, but it will slow the developer down since he will have to go back and fix the other SKU that he doesn't have installed locally on his test machine. With more SKUs from the same code base, it increase that chances that a developer will break something when he checks in.
#Visual studio 2013 professional x64 free
It's not a 2x cost, but it's not free either. You have to run the test collateral on it twice every day. There is an ongoing cost you pay for having separate 32-bit and 64-bit builds of an application. The first cost is just fixing the bugs, getting the code to compile, restructuring the build environment, and all the upfront work just to get the initial build going. There is a cost of porting from 32-bit to 64-bit. Switching to 64-bit means updating a lot of this build infrastructure. (I actually don't know if the Visual Studio team compiles Visual Studio with a VS project.) They are often well over a million lines of code that build with the VS compiler set, but from a command line and Makefile environment. Most of the projects at Microsoft aren't simple little Visual Studio projects in which the developer can just flip the Project settings from 32-bit to 64-bit. When the 32-bit app works just fine on 64-bit, it's almost a non-starter to consider 64-bit.
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#Visual studio 2013 professional x64 software
From years of shipping software at Microsoft, here's how I've seen the consideration for 64-bit builds get made. Think of it from a cost and ROI perspective. So you can always change your project settings to make 64-bit builds of your app as needed. Visual Studio 2022 will ship as a 64-bit build: įirst, there is a 64-bit C++ compiler that comes with Visual Studio tool set.